Revol.VR was built at the Reality Virtually Hackathon 2016 at MIT. We placed 1st in Entertainment and Gaming. I created a majority of the 3D content and curated some models, FX, and materials within the game. The game design was a joint effort between the five participants involved. The key mechanic in the game involves the user jogging in place to generate forward motion in game. The game design and mechanics proved to be a huge success.

Special thanks to John Mikhail, Noor Amer, Elise Young, and Gabe Fields.

Hackathon Devpost:

Try it out [HTC Vive required]: Download